How to Make Skyrim Fun Again 2018
Hello. I accept this problem, you encounter. I but can't become into Skyrim like I used to. I've had the game since July 2012, and my highest character is just in the 50'due south. I haven't played it since September, and even then, when I did play, I just wandered around, non doing annihilation. Everytime I try to brand a new character, I get bored and delete them. I'm just not finding it fun anymore. I know the issue of almost every quest, and so there'south no suspense in the story; no plot twists or drama. I need assistance.
How tin can I make this game fun again? I want to play it, but I just can't. Right now, it's justirksome. How can I similar Skyrim again?
(edited by Pickleseller)
Bassman5 wrote:
when playing a grapheme, rotate betwixt builds. like one quest, run in equally a heavily armored, ii handed weapons user. next quest, an archer. another quest, conjurer. just do little things like that. information technology helps if you're trying to level all your skill trees, too. i do this with my character and even after 280 hours on this graphic symbol, i don't get bored. i'1000 doing my best to complete every quest i tin can in the game equally well. and with the new legendary skill feature, you can level indefinitely. keep just a prepare of each armor and a few pick weapons and anything you come by in a chest, dungeon, or off an NPC, sell information technology if yous don't have use for it. then wreak some havoc with your graphic symbol if need be. collect dragon shouts, learn how to make every potion in the game through testing ingredients, but mess around and meet what all you can discover that you haven't seen really in game. maybbe even effort to go every unique particular there is, unless some are choice items like the ring of hircine and saviors hide
Actually you can get the ring of hircine and the saviors hibernate first get the ring then go back kill the werewolf drib the ring (or give it to follower) and than hircine will come back and give yous the hibernate. I did this messing around looking for something to do.
(edited by A Fandom user)
Go play older Elder Scrolls games :P
But to be honest information technology'southward the best thing y'all could do, I started with Skyrim so Oblivion and now I'm playing Morrowind and believe me the two last games I mentoined are the all-time ones. The trouble with Skyrim is is that you are always the superhero which is granted superpowers and will become the leader of a guild past an epic and dangerous run a risk. In Oblivion and especially Morrowind you lot demand to complete starting time some shitty jobs.
(edited by ViVe)
The style I do it is to make a character that'south different from your primary in nearly every way. Have a human? Make an elf or beastfolk. Heavy Armor? Become Light. Ane-Handed? Go Ii-Handed. Magic? Go melee or Bow. Pure melee? Make a magic-stealth cross-class. Change things upwardly.
(edited by Draevan13)
Installing mods (if you are on PC) will help to meliorate your experience past making it harder or adding new lands and quests to explore. I always adopt jacking the difficulty up to Master and installing mods to make levelling harder (such as SPERG, which really makes perks and levels more meaningful)
(edited by SuperSajuuk)
Stride 1: Save.
Step ii: Become to a major metropolis.
Step 3: Murder everyone. On Legendary.
Step 4: Accept fun!
(edited by A Fandom user)
Step v: Call Sheogorath and brand some cheese.
(edited by Caractacus IV)
Theseustwelve wrote:
Drizzt the dunmer thief had been with the Guild for a long fourth dimension...
Really? You fabricated a Dunmer named Drizzt? Practise you read R.A Salvatore? My get-go graphic symbol was a Dunmer named Drizzt, who I later started calling 'Drizzt the Wanderer'.
(edited by administrators)
I usually just make my dad hit me while i play...
(edited past A Fandom user)
Theseustwelve wrote: I posted a RP that I was trying to do once and am at present doing again.
Kickoff, I ignore the opening sequence. Big thing to ignore, I know. As soon as I'm out of information technology, though, I make my way to Riften, stopping to grab the Thief stone on the way. I join the Thieves Guild, and work more for doing the side missions for Vex and Delvin than the actual Guild questline. Partially to get some gold, partially to level my skills, partially to accept the social club come back some earlier I actually showtime my character's story;
Drizzt the dunmer thief had been with the Guild for a long time. Had been since he was a child, taken in off the streets past Mercer Frey. And while he loved the Club equally a family (No thing WHAT Sapphire said) information technology hurt him to encounter the Guild slowly autumn into the state of disrepair. Try every bit he may, he could merely keep one of the merchants at the shop. Then Vex failed Goldenglow. Vex. Failed. A job. Information technology was a sign of how bad things were getting. So Drizzt volunteered to try and exercise the job himself. The idea that he would succeed where Vex failed was mildly preposterous, merely Mercer had a feeling, and let him go for it. Later that, at that place really wasn't much different from the storyline for the Thieves Gild Questline, except the astringent feeling of betrayal (Even further than usual) Drizzt felt upon existence betrayed by Frey. At that place, Drizzt, whom has idolized Mercer for some time... well.... There is no more bitter foe than a quondam friend. Drizzt left the guild for a menses of time, and joined upwardly with the Nighttime Brotherhood, honing his skills for murder. Already a practiced thief, he was already highly trained in various forms of stealth, and it took minimal endeavour to convert these skills into becoming a shadowy messenger and harbinger of Death. Later his tutelage with the Dark Brotherhood (non the Listener yet), he reports to Katariah to begin his quest for Vengeance. Upon defeat of Mercer, Drizzt the Nightingale Assassin worked to bring his family dorsum from the brink, when he is approached in Falkreath by an orc in foreign armor, asking if he was willing to join the Dawnguard (Technically, this already happened, just I'k acnowledging it at present) to which Drizzt thinks (Vampires are bad for business organisation) and makes a manner to join, when he sees Ulfric Stormcloak riding, and decides that the Jarl's purse could survive a meliorate chance of not splitting if it didn't accept then many septims. Information technology is at this betoken the Helgen incident occurs. (or at least, I akcnowledge it happening) and Drizzt politely puts the Vampire menace aside as, while Vampires may exist somewhat bad for business organization, Dragons destroying everything was worse. And then there was his inspiration for being the good guy. After Alduin is killed, Drizzt decides he's had quite plenty of the state of war going on, equally it makes it difficult for the Thieves Society to go across Skyrim. So he helps the Imperials out. After that, it's taking out the Vampires. All these skilful things he did, he did in the name of helping his family of Thieves. After that, the whole thing with Miraak was strictly personal. Merely afterward killing Miraak and absorbing his soul, Drizzt felt a small phonation in his head, urging him to seek out more blackness books, and to hoard daedric artifacts for himself. Soon, Drizzt found himself in an internal war with Miraak.... And he didn't win this battle. The First Dragonborn now walks the earth once more as the Final Dragonborn, gathering all Daedric artifacts for himself, readying himself for the strike against all the world, to accept the world nether his command.
awesome dude. besides, is your character named after the Drizzt in the Forgotten Realms?
(edited past Voltron The Robot Male monarch)
Source: https://elderscrolls.fandom.com/f/p/2085557979054081189
0 Response to "How to Make Skyrim Fun Again 2018"
Post a Comment